I clearly remember seeing Michael Jackson’s “Smooth Criminal” music video for the first time, back when I was a college sophomore. I kept it on repeat for hours, as was the case with many people before me, watching Michael dance was an incredible experience. It marked a turning point in my life where my interest in dance began to flourish.
Although I still had much to learn Michael Jackson’s brilliant work was an important building block for me. Imagine then my enthusiasm for Michael Jackson: The Experience … and marvel at how quickly the tension faded. Sure, this portable version is not quite as bad as the Wii counterpart – it is a more traditional rhythm game that requires a simple button inputs in time with classic Michael Jackson tunes – but it’s still obnoxiously simple.
Michael Jackson: The Experience offers less than 20 songs on three different difficulty levels, which is not much to choose from. Despite a few guys in the track list classics like “Billie Jean”, “Bad” and “Beat It” are all included, and they sound great (especially if you have a pair of headphones connected). However, the interactivity with the music seriously limited.
Each song includes two buttons: back on the d-pad and circle button. As a song plays, just ask glide across the bottom of the screen in time with the music – pretty standard stuff. But even the hardest difficulty level requires only two buttons, and an occasional crush on the shoulder triggers to make Michael spins. And yes, the triangle button activates Michael’s “star power”, which doubles the current score multiplier … but with only two critical beat-matching buttons to press throughout the game, get things boring quickly.
Also aggravating: bonus “Show Time” parts of each song. In these segments, begins Michael’s personality-deficient, no-frills character model to dance will accrue points based on how much life remains in his health bar. Show time sections would have been the perfect opportunity to introduce some freestyle interaction with the music, or perhaps control Michael’s dance. Instead you are forced to sit, wait and stare at the lifeless background. A rhythm game should rarely pull players out of rhythm, but that’s exactly what the Show Time sections do.
If only there were more buttons to push.
This is the most fundamental rhythm game I’ve played in awhile. I cleared all 17 songs on hard mode in less than two hours, earning nearly perfect score on each track. This is not evidence of my skills in rhythm games, but merely shows how easily Michael Jackson: The Experience is. I enjoyed listening to most of the music I played, and the controls worked well, but it ultimately failed to catch the magic of MJ’s original work and the simplicity is almost painful.
Concluding remarks
Michael Jackson: The Experience is an extremely easy game that requires only two different buttons for most of each song. With a limited number list and lifeless graphics, it’s hard to recommend Michael Jackson: The Experience compared to other PSP rhythm games, including Rock Band Unplugged and DJ Max Fever. That said, this is not a broken game. The very simple controls work and listen to “Smooth Criminal” is always a treat for me. But $ 30 is a very steep price for something that only lasts a few hours. If you crave the King of Pop, buy his albums instead. You can even put those albums on your PSP!
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